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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago

Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest

www.pcgamer.com

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Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest

www.pcgamer.com

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago
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"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
  • nick@midwest.social
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    1 year ago

    The game had a satisfying final quest? Did I miss it??

    • Altima NEO@lemmy.zip
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      1 year ago

      I’m surprised anyone would make it that far

      • murmelade@lemmy.ml
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        1 year ago

        deleted by creator

        • dalekcaan@lemm.ee
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          1 year ago

          It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.

    • etchinghillside@reddthat.com
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      1 year ago

      For those that did finish the final quest – how was it?

      • ampersandrew@lemmy.world
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        1 year ago

        It’s probably the most interesting thing about the game and still just leaves you brainstorming ways it could have been done better.

      • William@lemmy.world
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        1 year ago

        If it’s the quest I’m thinking of, it was pretty lackluster. If it’s not, then I’ve completely forgotten it.

      • nick@midwest.social
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        1 year ago

        It was fine, just not anything all that amazing. I did finish it

      • dylanTheDeveloper@lemmy.world
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        1 year ago

        Shit. You go through a butthole and wake up at the start of the game again

      • Renacles@lemmy.world
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        1 year ago

        I actually liked Starfield but the main quest is terrible, worst main quest line Bethesda has ever made.

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