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ylai@lemmy.ml to Gaming@lemmy.mlEnglish · 2 years ago

Assassin’s Creed Publisher Continues To Downsize, Lays Off More Staff

kotaku.com

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Assassin’s Creed Publisher Continues To Downsize, Lays Off More Staff

kotaku.com

ylai@lemmy.ml to Gaming@lemmy.mlEnglish · 2 years ago
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  • cross-posted to:
  • [email protected]
Ubisoft Montreal laid off employees amid a new cost-cutting consolidation
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  • apprehensively_human@lemmy.ca
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    2 years ago

    I think people know who Ubisoft is, Kotaku.

    • Norgur@kbin.social
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      2 years ago

      I think you can’t take that for granted anymore.

      • hogunner@lemmy.world
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        2 years ago

        My guess is that the Venn diagram for the set of people who know Ubisoft is the publisher and the set of people who would read this article is pretty much a circle.

      • smoothbrain coldtakes@lemmy.ca
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        2 years ago

        Nah, people know individual dev studios, they just don’t know which major tech organization owns and publishes their titles these days.

        • Norgur@kbin.social
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          2 years ago

          I was more along the lines of “they messed up so many titles, nobody knows them anymore”

          • smoothbrain coldtakes@lemmy.ca
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            2 years ago

            People still remember the old, good AC games. And FarCry, I guess.

            • muhyb@programming.dev
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              2 years ago

              For some weird reason, someone really loves to unlock areas by climbing to a tower.

              • smoothbrain coldtakes@lemmy.ca
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                2 years ago

                I remember seeing it the first time as a kid on AC2 and I was like “wooooooaaaaah look at this kick ass view and sick spin around” and then I saw it for the next 10 games and I was less impressed.

                • Zahille7@lemmy.world
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                  2 years ago

                  “Oh, this is pretty cool.”

                  Then it turns into: “can I skip this? Please?”

            • Zorque@kbin.social
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              2 years ago

              deleted by creator

    • Metal Zealot@lemmy.ml
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      2 years ago

      They made Crash Bandicoot, right?

  • smoothbrain coldtakes@lemmy.ca
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    2 years ago

    Huh, it’s almost like when you make the same game 12 times, force shitty DRM, and then outright disable access to content, people are not going to support your business.

  • CriticalMiss@lemmy.world
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    2 years ago

    I guess Mirage didn’t do that well.

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